> For the complete documentation index, see [llms.txt](https://brunx-mods.gitbook.io/brunx-mods-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://brunx-mods.gitbook.io/brunx-mods-docs/products/scripts/cinema-system/inventories/items.md).

# Items

### How to Configure Cinema Items in Your Inventory System

For the items to function correctly, you need to add them to your server's inventory system.

The example provided is for **qb-core**, and you should place the items inside:

```lua
resources/[qb]/qb-core/shared/items.lua
```

> If you're using another inventory system (e.g., `ox_inventory`, `core_inventory`, etc.), you’ll need to configure the items according to that system’s documentation.

***

**🧊 Item Example (for `qb-core`):**

```lua
ticket_cinema = { 
    name = 'ticket_cinema', 
    label = 'Ticket Cinema', 
    weight = 0, 
    type = 'item', 
    image = 'ticket_iceorink.png', 
    unique = true, 
    useable = false, 
    shouldClose = false, 
    description = 'Ticket to access the cinema' 
},
popcorn = { 
    name = 'popcorn', 
    label = 'Popcorn', 
    weight = 0.15, 
    type = 'item', 
    image = 'popcorn.png', 
    unique = false, 
    useable = true, 
    shouldClose = false, 
    description = 'Popcorn' 
},
cola = { 
    name = 'cola', 
    label = 'Cola', 
    weight = 0.15, 
    type = 'item', 
    image = 'cola.png', 
    unique = false, 
    useable = true, 
    shouldClose = false, 
    description = 'Cola' 
},
claw_01 = { 
    name = 'claw_01', 
    label = 'Claw 01', 
    weight = 0.15, 
    type = 'item', 
    image = 'claw_01.png', 
    unique = false, 
    useable = true, 
    shouldClose = false, 
    description = 'a fun toy' 
},
claw_02 = { 
    name = 'claw_02', 
    label = 'Claw 02', 
    weight = 0.15, 
    type = 'item', 
    image = 'claw_02.png', 
    unique = false, 
    useable = true, 
    shouldClose = false, 
    description = 'a fun toy' 
},
claw_03 = { 
    name = 'claw_03', 
    label = 'Claw 03', 
    weight = 0.15, 
    type = 'item', 
    image = 'claw_03.png', 
    unique = false, 
    useable = true, 
    shouldClose = false, 
    description = 'a fun toy' 
},
claw_04 = { 
    name = 'claw_04', 
    label = 'Claw 04', 
    weight = 0.15, 
    type = 'item', 
    image = 'claw_04.png', 
    unique = false, 
    useable = true, 
    shouldClose = false, 
    description = 'a fun toy' 
},
claw_05 = { 
    name = 'claw_05', 
    label = 'Claw 05', 
    weight = 0.15, 
    type = 'item', 
    image = 'claw_05.png', 
    unique = false, 
    useable = true, 
    shouldClose = false, 
    description = 'a fun toy' 
},
claw_06 = { 
    name = 'claw_06', 
    label = 'Claw 06', 
    weight = 0.15, 
    type = 'item', 
    image = 'claw_06.png', 
    unique = false, 
    useable = true, 
    shouldClose = false, 
    description = 'a fun toy' 
},
princess = { 
    name = 'princess', 
    label = 'Princess', 
    weight = 0.15, 
    type = 'item', 
    image = 'princess.png', 
    unique = false, 
    useable = true, 
    shouldClose = false, 
    description = 'a fun toy' 
},

-- put this in ( resources/[ox]/ox_inventory/data/items.lua )
```

***

#### ⚠️ Notes:

* `useable = true` is required so players can **equip** the skates.
* The `image` field should match the image directory used by your inventory system.
